Jul 28, 2009, 03:56 AM // 03:56
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#1
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Lion's Arch Merchant
Join Date: Jul 2009
Location: Outside
Guild: Balthazars Chosen [BC]
Profession: R/P
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Lacerating Chop
I know it isnt a great suggestion, but think logicly for a second here. How many people run attributes in 2 different weapons besides for Backbreaker sin? I don't know many. So how often are you going to get a KD being a Warrior Primary (think with me here for a second) and being an axe warrior? Not many ways, and the ways you do, it's probably PvE or an elite skill. There are some elementalist options and there is shove, but it isn't going to be so great.
I don't see many characters use those skills so let me ask, would it be more effective if target foe is moving? It may not be as great, but it'd be better. Either that or Deep Wound.
I do realize I'm a scrub here so go easy on me, but please let me remind you not to say you need to do this, this, or this, because I'm sure you don't run it, and if you do, I'm sorry.
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Jul 28, 2009, 05:09 AM // 05:09
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#2
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Lion's Arch Merchant
Join Date: Feb 2008
Guild: Looking For TA Guild!
Profession: W/
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most warriors use shock for a knock down on an axe bar.
even if axe warriors had a knock down axe attack (whitch wold be OP) this skill is still bad and wouldnt get much use.
The bleeding on this skill is useless and the bonus damage isnt all that great.
Either add plus damage or change bleeding to a more usefull condition (deep wound or short dazed) and remove the damage. Although if it gets changed to deep wound it still is out classed by dismember bcause its not conditional.
The best way to get this skill in use is to change it completly but since there are count less skills like it dont expect anything to change.
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Jul 28, 2009, 05:17 AM // 05:17
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#3
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Frost Gate Guardian
Join Date: Apr 2008
Location: Canada
Guild: Vanquished Memories [VM]
Profession: Mo/
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shock and bulls for KDs...
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Jul 28, 2009, 05:17 AM // 05:17
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#4
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Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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shock and bulls are on any axe bars, so KD isnt the problem. The skill is just vastly outclassed by other axe skills. Theres no need to even run this on any axe bar.
They'd have to change the whole skill, and changing it to DW wouldnt help at all.
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Jul 28, 2009, 05:28 AM // 05:28
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#5
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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I knock people down constantly with shock + bull's strike, that said lacerating chop is a somewhat useless addition to the collection of other somewhat useless skills that nobody runs, I've tried it once or twice and it's just not as good as the other axe attacks you could use instead.
Could make it bleeding conditional on deep wound, but still bleeding is a fairly useless condition mostly.
Last edited by Lux Aeterna; Jul 28, 2009 at 05:31 AM // 05:31..
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Jul 28, 2009, 05:30 AM // 05:30
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#6
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Lion's Arch Merchant
Join Date: Jul 2009
Location: Outside
Guild: Balthazars Chosen [BC]
Profession: R/P
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Lacerate is to tear or jaggedly wound:
1 : to tear or rend roughly : wound jaggedly
So making it DW+Bleeding, and adding a few adrenaline on it would make it nice. I'd say....
7 adrenaline if it was me.
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Jul 28, 2009, 05:32 AM // 05:32
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#7
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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And decapitate is severing of the head, yet using this in a spike sucks, and rarely kills, skill doesn't always have to do what name implies.
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Jul 28, 2009, 06:01 AM // 06:01
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#8
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Administrator
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I'd just accept that it's a bad skill. It needs a rework. There are simply better things to do while your target is moving (Bulls) and when they're down. Bleeding is useless as it is, sword bars only use/used Sever because bleeding is needed for Gash. 6 health per second won't kill anything, so even if Lacerating Chop was 2 adr and caused unconditional bleeding, no one would use it. Since knockdown precedes a spike, everything in those 3 seconds must do significant damage. Deep Wound is a start, but I don't know whether that is what you would want to do with it.
__________________
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Jul 28, 2009, 06:45 AM // 06:45
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#9
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Jungle Guide
Join Date: May 2006
Guild: The Seraphim Knights [TSK]
Profession: E/A
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5 adren
Axe Attack. Hits for +5..20 damage. If target foe is suffering from a deep wound, hits for an additional +5..15 damage and target foe suffers bleeding for 5..20 seconds.
Bleeding is now useful as a cover. Maybe up it from 5 to higher?
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Jul 28, 2009, 06:54 AM // 06:54
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#10
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Quote:
Originally Posted by Skye Marin
5 adren
Axe Attack. Hits for +5..20 damage. If target foe is suffering from a deep wound, hits for an additional +5..15 damage and target foe suffers bleeding for 5..20 seconds.
Bleeding is now useful as a cover. Maybe up it from 5 to higher?
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Executioner's strike power with a clause, but also condition...maybe 6/7 adren?
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Jul 28, 2009, 07:05 AM // 07:05
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#11
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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Propose change.
Lacerating Chop
Concise description
Axe Attack. Deals +5...17...20 damage. Deals +5...17...20 more damage and causes bleeding (5...17...20 seconds) if target foe is knocked down.
It would be a decent variation to Disrupting Chop on any Shock Axe warrior. Especially if there's someone who's not so keen on interrupting. This basically adds in more damage in addition to bleeding. Kind of like the damage from Executioners Strike. Combine with Deep Wound it could put swords to shame entirely. It's just a bit effective as if there was Disrupting Chop instead because you'd inflict such heavy damage with the conditions to add in the severity that healing of the target would be hopeless. Well, that's my guess, anyways.
Even though my suggestion may not work, there's still the issue of this skill needing a rework. At least we can all agree on that.
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Jul 28, 2009, 07:21 AM // 07:21
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#12
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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Most of these suggestions would be overpowered, also disrupting chop is glued to my bar and nothing will change that.
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Jul 28, 2009, 07:44 AM // 07:44
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#13
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Jungle Guide
Join Date: Nov 2005
Location: here
Guild: Almost a Guild
Profession: W/N
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Lacerating:
1. To rip, cut, or tear.
2. To cause deep emotional pain to; distress.
Adj
1. Torn; mangled.
2. Wounded.
3. Having jagged, deeply cut edges
Lacerating Chop
Adrenaline 8: Axe Attack. Deals +20 damage. Causes daze, bleeding, deep wound, crippled effect.(10 seconds) End effect cracked armor.
(Makes sense, if I were ripped cut and torn I'd feel dazed, I'd be bleeding and have deep wound, probably wouldn't be able to walk. Then after I'm healed that part would be weak for a while... lol
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Jul 28, 2009, 09:10 AM // 09:10
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#14
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Wilds Pathfinder
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
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RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO lore, doesn't matter the least until you establish a balance.
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Jul 28, 2009, 10:26 AM // 10:26
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#15
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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Quote:
Originally Posted by lambda the great
Lacerating Chop
Adrenaline 8: Axe Attack. Deals +20 damage. Causes daze, bleeding, deep wound, crippled effect.(10 seconds) End effect cracked armor.
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Wow that would be ridiculously strong, welcome to new lacerating chop meta, this would be stronger than every single warrior elite skill.
I for one would love it, but of course everyone would post QQ threads saying plz plz plz anet nerf lacerating chop i haet daze </3.
Last edited by Lux Aeterna; Jul 28, 2009 at 10:51 AM // 10:51..
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Jul 28, 2009, 10:57 AM // 10:57
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#16
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Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
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Needs a rework , maybe condition inflicted or conditions met to do do somethin , maybe :
- 6 adren "Axe Attack. causes bleeding (2...10...12 seconds) , if target foe is knocked down you strike for +10 ...20 ...25 damage"
Not better than sever artery on a regular hit and gives bonus if target is KD'd . I was thinking about removing an ench if target foe is hexed but maybe that would be too over for pvp.
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Jul 28, 2009, 11:07 AM // 11:07
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#17
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Ascalonian Squire
Join Date: Jan 2007
Guild: Elite Dragon Bane
Profession: W/
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If you want cheap KDs play sin Warriors have been nerfed so much over the years,it's not even funny. Main self heal nerfed, stances nerfed and the list goes on and on.
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Jul 28, 2009, 11:25 AM // 11:25
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#18
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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2a, "If target is moving he suffers deep wound, If this attack is not critical hit, target suffers bleeding"
Cheap, spammable DW that only works if user knows what he is doing. Gets covered if you know how to do so...
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Jul 28, 2009, 01:37 PM // 13:37
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#19
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Frost Gate Guardian
Join Date: Feb 2007
Guild: The Last Pride [EvIL]
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Backbreaker,Lacerating Chop,Gash,Axe Twist,Heavy Blow,Falling Spider,Horns Of The Ox
Last edited by Deathaxe Raizer; Jul 28, 2009 at 01:39 PM // 13:39..
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Jul 28, 2009, 02:55 PM // 14:55
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#20
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Bleeding an moderate damage isn't that important for PvP. For PvE there are an insane number of options outside of Hammer for knockdowns, and not even looking at secondary skills (Shock). Although the skill isn't terribly useful, it doesn't need to be for all builds. I could easily make a build that used it if I wanted to.
Sadly, not all skills NEED to be useful.
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